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We're Getting Mutants in the MCU - The Loop
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Federation cards are cards that can be used exclusively by the Federation faction in Star Trek Adversaries.
List of Federation cards[]
Name | Faction | Flagship | Stars | Type | Cost | Atk | Def | Effect |
---|---|---|---|---|---|---|---|---|
Elizabeth Shelby | Federation | 1 | Crew | 0 | 0 | 1 | Restore 2 Hit Points to your Flagship. | |
Federation Defense Fighter | Federation | 1 | Ship | 2 | 1 | 2 | Core Breach: Gain 3 Auxiliary Power. | |
Galileo Shuttlecraft | Federation | 1 | Ship | 2 | 1 | 3 | Retreat: Draw a card. | |
Icheb | Federation | 1 | Crew | 0 | 0 | 1 | Play: Heal target Guardian for 3. | |
Intrepid Type Starship | Federation | 1 | Ship | 3 | 1 | 2 | Play: Order target friendly ship to Retreat. | |
Janice Rand | Federation | 1 | Crew | 1 | 1 | 1 | Play: Give Modulating Shields if played on a ship with Haste. | |
Katherine Pulaski | Federation | 1 | Crew | 1 | 0 | 1 | Retreat: Restore 4 Hit Points to all friendly ships. | |
Mendon | Federation | 1 | Crew | 1 | 1 | 0 | Play: If played on a ship with Haste gain +1/+1. | |
Nebula Class Starship | Federation | 1 | Ship | 4 | 3 | 3 | Play: Heal all friendly ships for 2. | |
NX Class Starship | Federation | 1 | Ship | 2 | 1 | 3 | At the start of your turn, deal 2 damage to enemy Flagship. | |
Oberth Class | Federation | 1 | Ship | 4 | 2 | 4 | When this ship takes damage, restore 2 Hit Points to your Flagship. | |
Robin Lefler | Federation | 1 | Crew | 3 | 0 | 0 | Play: Draw 2 cards. | |
Selar | Federation | 1 | Crew | 2 | 0 | 1 | Retreat: Deal 1 damage to all enemy ships. | |
Stewart Rivers | Federation | 1 | Crew | 1 | 0 | 2 | Retreat: Return this crew to hand. | |
Type 15 Shuttlepod | Federation | 1 | Ship | 2 | 1 | 1 | Guardian and Modulating Shields. | |
Type 6 Shuttlecraft | Federation | 1 | Ship | 1 | 1 | 2 | Retreat: Add a random 3 cost ship card to your hand. | |
Type 7 Shuttlecraft | Federation | 1 | Ship | 1 | 1 | 2 | Guardian | |
Advanced Subspace Array | Federation | Nebula Class | 2 | Event | 0 | Target friendly ship with 3 Attack or less gains: "On Attack, draw a card." | ||
Alynna Nechayev | Federation | 2 | Crew | 2 | 0 | 0 | Play: Retreat target friendly ship. | |
Christine Chapel | Federation | 2 | Crew | 1 | 1 | 0 | Play: If played on a ship with Guardian, gain +0/+-2. | |
Civilian Research | Federation | Galaxy Class | 2 | Event | 2 | Draw a card, that card costs 3 less Energy to play. | ||
Constellation Class Starship | Federation | 2 | Ship | 3 | 2 | 4 | Retreat: Draw a card. | |
Danube Runabout | Federation | 2 | Ship | 4 | 3 | 2 | Play: Reduce target enemy ship Attack to 1. | |
Desperate Measures | Federation | Intrepid Class | 2 | Event | 3 | Give target friendly ship: "Retreat: Deal 1 damage to all enemy ships." | ||
Disabling Strike | Federation | Defiant Class | 2 | Event | 2 | Deal 2 damage to a friendly ship and 2 to a random enemy ship. | ||
Disguised Retreat | Federation | Miranda Class | 2 | Event | 3 | Trigger all Retreat effects on target friendly ship. | ||
Engineering Team | Federation | Constitution Class Refit | 2 | Event | 2 | Restore 4 Hit Points to your Flagship and draw a card. | ||
Escort Type 6 Shuttlecraft | Federation | Nebula Class | 2 | Ship | 1 | 1 | 2 | Adjacent ships gain +1 Attack. |
Excelsior Class Starship | Federation | 2 | Ship | 4 | 2 | 4 | Guardian, Play: Give target friendly ship +1/+1. | |
Friendly Reinforcements | Federation | NX Class | 2 | Event | 1 | Draw until you have 4 cards in your hand. | ||
Galaxy Class Starship | Federation | 2 | Ship | 5 | 4 | 5 | Guardian, Commander: Gain Modulating Shields. | |
Galileo Patrol Shuttle | Federation | Constitution Class Refit | 2 | Ship | 2 | 2 | 2 | Guardian, Core Breach: Grant 10 Auxiliary Power. |
Galileo Recon Shuttlecraft | Federation | Constitution Class | 2 | Ship | 1 | 2 | 1 | Haste, Commander: +1 Attack. |
Leah Brahms | Federation | 2 | Crew | 2 | 0 | 1 | At the start of your turn, gain 3 Auxiliary Power. | |
Miranda Class Starship | Federation | 2 | Ship | 3 | 2 | 3 | Play: Restore 4 Hit Points to your Flagship. | |
Mysterious Asteroid | Federation | Constitution Class | 2 | Event | 2 | Draw two cards. | ||
NX Class Refit | Federation | 2 | Ship | 4 | 2 | 4 | At the start of your turn, deal 3 damage to enemy Flagship. | |
Olympic Class Medical Ship | Federation | Sovereign Class | 2 | Ship | 2 | 1 | 3 | Guardian, Play: Give target friendly ship +1/+1. |
Olympic Class Starship | Federation | 2 | Ship | 5 | 2 | 4 | At the start of your turn, restore 3 Hit Points to your Flagship. | |
Prototype Runabout | Federation | Defiant Class | 2 | Ship | 2 | 2 | 2 | Core Breach: Summon a "Self-Replicating Mine". |
Ro Laren | Federation | 2 | Crew | 1 | 0 | 1 | Play: Deal 2 damage to the enemy Flagship and 1 damage to yours. | |
Saavik | Federation | 2 | Crew | 2 | 1 | 2 | Retreat: Draw a card and reduce it's cost to play by 1. | |
Sh'Raan Cruister | Federation | 2 | Ship | 3 | 2 | 3 | Play: Restore 4 Hit Points to target friendly ship. | |
Shield Upgrade | Federation | Constellation Class | 2 | Event | 3 | Give target friendly ship +1/+1 and Guardian. | ||
Shuttlepod 1 | Federation | NX Class | 2 | Ship | 1 | 1 | 1 | Play: Give all friendly ships with Haste +1 Attack. |
Torpedoes Away | Federation | Crossfield Class | 2 | Event | 3 | Deal 2 damage to target. | ||
Type 15 Escort Shuttlepod | Federation | Intrepid Class | 2 | Ship | 2 | 1 | 3 | Guardian, When a friendly ship Retreats. gain Modulating Shields. |
Type 15 Recon Shuttlepod | Federation | Constellation Class | 2 | Ship | 2 | 2 | 1 | Play: Grant +1/+1 and Modulating Shields to target friendly ship. |
Type 15 Scout Shuttlepod | Federation | Excelsior Class | 2 | Ship | 1 | 1 | 3 | Retreat: Summon an "Excelsior Class Recon". |
Type 15 Tactical Pod | Federation | Galaxy Class | 2 | Ship | 2 | 1 | 1 | Play: Give adjacent ships Guardian. |
Type 6 Research Shuttlecraft | Federation | Miranda Class | 2 | Ship | 2 | 1 | 2 | Modulating Shields, Retreat: Reduce the cost of all cards in hand by 1. |
Type 7 Assault Shuttle | Federation | Crossfield Class | 2 | Ship | 2 | 2 | 2 | Play: Deal 2 damage to a random enemy ship. |
Warp Power Transfer | Federation | Sovereign Class | 2 | Event | 1 | Restore 4 Hit Points to target friendly ship. | ||
Withdraw From Battle | Federation | Excelsior Class | 2 | Event | 3 | Give target friendly ship "Retreat: Draw two cards and reduce their cost by 1. | ||
Advanced Maneuvers | Federation | Defiant Class | 3 | Event | 4 | All friendly ships gain +2 Attack until end of turn. | ||
Black Alert | Federation | Crossfield Class | 3 | Event | 4 | Return target friendly ship to your hand and reduce its cost to play by 2. | ||
Brutal Strike | Federation | Galaxy Class | 3 | Event | 4 | Reduce target enemy ship Attack to 1. | ||
Columbia NX-02 | Federation | 3 | Ship | 3 | 3 | 2 | Haste | |
Constellation Class Prototype | Federation | Constellation Class | 3 | Ship | 4 | 3 | 6 | Guardian, Commander: Gain Modulating Shields. |
Constitution Class Mark I | Federation | Constitution Class | 3 | Ship | 4 | 3 | 2 | Haste, Play: Deal 2 damage to target. |
Constitution Class Starship | Federation | Constitution Class Refit | 3 | Ship | 5 | 4 | 5 | Guardian, When this ship takes damage, restore 2 Hit Points to your Flagship. |
Covered Retreat | Federation | Miranda Class | 3 | Event | 5 | Give target friendly ship "Retreat: Deal 2 damage to all enemy ships." | ||
Defiant Class Prototype | Federation | Defiant Class | 3 | Ship | 3 | 3 | 4 | When a friendly ship is destroyed, deal 1 damage to the enemy Flagship. |
Emergency Orders | Federation | NX Class | 3 | Event | 4 | Give +2 Attack and Jamming to target friendly ship. | ||
Excelsior Class Recon | Federation | Excelsior Class | 3 | Ship | 3 | 3 | 4 | Retreat: Summon an "Excelsior Class Recon" and draw a card. |
Fabricated Command | Federation | Excelsior Class | 3 | Event | 5 | Retreat target enemy ship and return it to its owner's hand. | ||
Fleet Tactics | Federation | Constitution Class | 3 | Event | 4 | Give all friendly ships +2 Attack until end of turn. | ||
Hoshi Sato | Federation | 3 | Crew | 1 | 0 | 1 | Play: Draw until you have 4 cards in your hand. | |
Intrepid Class Starship | Federation | Intrepid Class | 3 | Ship | 3 | 3 | 4 | When a friendly ship Retreats, gain +1 Attack. |
Maintenance Teams | Federation | Sovereign Class | 3 | Event | 3 | Give all friendly ships with Guardian +1/+1. | ||
Malcolm Reed | Federation | 3 | Crew | 2 | 2 | 0 | Gain +2 Auxiliary Power when a friendly ship is destroyed. | |
Miranda Research Cruiser | Federation | Miranda Class | 3 | Ship | 4 | 3 | 5 | Retreat: Draw a card and reduce its cost to play by 4. |
Nebula Class Escort | Federation | Sovereign Class | 3 | Ship | 4 | 3 | 5 | Guardian, Play: Gain 5 Auxiliary Power. |
NX Class Refit Prototype | Federation | NX Class | 3 | Ship | 3 | 3 | 2 | Haste, Play: Remove Guardian from target ship until end of turn. |
Overcharged Torpedo | Federation | Constellation Class | 3 | Event | 3 | Deal 4 damage to a friendly ship and 4 to a random enemy ship. | ||
Phlox | Federation | 3 | Crew | 2 | 0 | 2 | Play: Restore 4 Hit Points to your Flagship. | |
Shield Generators | Federation | Intrepid Class | 3 | Event | 2 | Give Modulating Shields to target friendly ship that benefits from Retreat. | ||
Sylvia Tilly | Federation | 3 | Crew | 2 | 0 | 2 | Gain +1 Attack whenever you Retreat a ship. | |
Tactical Alert | Federation | Nebula Class | 3 | Event | 2 | Target friendly ship with 3 Attack or less deals its damage to a random enemy ship. | ||
Tactical Galaxy Class | Federation | Galaxy Class | 3 | Ship | 4 | 3 | 4 | Play: Give target friendly ship +1/+2. |
Torpedo Spread | Federation | Constitution Class Refit | 3 | Event | 4 | Deal 2 damage to two random enemy ships. | ||
Travis Mayweather | Federation | 3 | Crew | 2 | 1 | 1 | Play: Deal 2 damage to target enemy ship. | |
USS Challenger NCC-71099 | Federation | 3 | Ship | 6 | 4 | 6 | Guardian, Retreat: Draw 2 cards and reduce their cost to play by 2. | |
USS Charleston NCC-42285 | Federation | 3 | Ship | 5 | 2 | 4 | Retreat: Summon a random ship from your deck into play. | |
USS Glenn NCC-1030 | Federation | 3 | Ship | 5 | 3 | 6 | Guardian, When this ship takes damage, restore 2 Hit Points to your Flagship. | |
USS Merrimac NCC-61827 | Federation | 3 | Ship | 3 | 3 | 1 | Haste, +2 damage vs ships with Guardian. | |
USS Valiant NCC-74210 | Federation | 3 | Ship | 6 | 4 | 3 | Haste, Commander: Gain Jamming. | |
Valeris | Federation | 3 | Crew | 1 | 1 | 1 | Gain +2/+2 whenever an enemy gains Stealth. | |
Veteran Nebula Class | Federation | Nebula Class | 3 | Ship | 4 | 3 | 4 | Play: Summon a "Type 7 Shuttlecraft". |
Walker Class Prototype | Federation | Crossfield Class | 3 | Ship | 4 | 3 | 3 | Play: Deal 2 damage to target. |
Act of Valor | Federation | Nebula Class | 4 | Event | 2 | Target friendly ship with 3 Attack or less gains +4 Attack until the end of the turn. | ||
Assault Team | Federation | NX Class | 4 | Event | 3 | Steal 10 Auxiliary Power from the enemy Flagship. | ||
Christopher Pike | Federation | 4 | Crew | 3 | 3 | 1 | Play: Destroy target ship with a Core Breach effect. | |
Costly Sacrifice | Federation | Miranda Class | 4 | Event | 9 | Deal 7 damage to the enemy Flagship. | ||
Extend Shields | Federation | Galaxy Class | 4 | Event | 5 | Give +3/+3 and Modulating Shields to target friendly ship. | ||
Fire! | Federation | Constitution Class Refit | 4 | Event | 2 | Destroy target enemy ship and take return fire equal to its Attack. | ||
Fleet Reconnaissance | Federation | Sovereign Class | 4 | Event | 2 | Draw two random ships with an Energy cost of 4 or less and Guardian. | ||
Harry Kim | Federation | 4 | Crew | 4 | 0 | 2 | Retreat: Deal 2 damage to all enemy ships. | |
High Speed Escape | Federation | Intrepid Class | 4 | Event | 6 | Order target friendly ship to Retreat and deal damage equal to its Attack to the enemy Flagship. | ||
Ignite Plasma | Federation | Constellation Class | 4 | Event | 2 | Deal 3 damage to ALL ships. | ||
Magnetic Mines | Federation | Defiant Class | 4 | Event | 3 | Deal 3 damage to ALL ships. | ||
Michael Burnham | Federation | 4 | Crew | 4 | 1 | 2 | Play: Give +2/+2 to target friendly ship. Core Breach: Return this crew to your hand. | |
Montgomery Scott | Federation | 4 | Crew | 4 | 1 | 2 | Gain 20 Auxiliary Power. | |
Nog | Federation | 4 | Crew | 3 | 1 | 2 | Core Breach: Draw 2 cards and reduce their cost to play by 1. | |
Reginald Barclay | Federation | 4 | Crew | 4 | 1 | 3 | Play: Neutralize target enemy ship | |
Reserve Torpedoes | Federation | Constitution Class | 4 | Event | 3 | Deal 3 damage to three random enemy ships. | ||
Sabotage | Federation | Crossfield Class | 4 | Event | 4 | Neutralize target enemy ship. | ||
Sarek | Federation | 4 | Crew | 3 | 0 | 2 | Play: Draw a card, that card costs 4 less to play. | |
SS Emmette | Federation | NX Class | 4 | Ship | 5 | 5 | 2 | Haste |
Tactical Retreat | Federation | Excelsior Class | 4 | Event | 4 | Trigger all Retreat effects on target friendly ship. | ||
Tasha Yar | Federation | 4 | Crew | 2 | 2 | 1 | Play: Remove Guardian from target enemy ship. | |
USS Endeavor NCC-1705 | Federation | Constitution Class | 4 | Ship | 4 | 4 | 3 | Play: Destroy a random enemy ship with Guardian. |
USS Galaxy NCC-70637 | Federation | Excelsior Class | 4 | Ship | 6 | 4 | 5 | Retreat: Deal 4 damage to all enemy ships. |
USS Hathaway NCC-2593 | Federation | Intrepid Class | 4 | Ship | 6 | 3 | 5 | Retreat: Summon two Delta Flyer Mark III's. |
USS Intrepid NCC-74600 | Federation | 4 | Ship | 4 | 3 | 4 | Retreat: Deal 1 damage to all enemy ships. | |
USS Lexington NCC-1709 | Federation | 4 | Ship | 4 | 3 | 4 | Retreat: Reduce the cost of all cards in your hand by 1. | |
USS Newton NCC-1951 | Federation | Crossfield Class | 4 | Ship | 6 | 4 | 4 | Play: Deal 4 damage to a random enemy ship. |
USS Pasteur NCC-58925 | Federation | Constellation Class | 4 | Ship | 4 | 2 | 5 | Play: Give adjacent ships Guardian. |
USS Reliant NCC-1864 | Federation | 4 | Ship | 4 | 2 | 5 | Guardian, Core Breach: Draw a card. | |
USS Republic NCC-415 | Federation | NX Class | 4 | Ship | 4 | 4 | 4 | Haste, Play: If you have 3 other cards or fewer in your hand, gain +3 Attack. |
USS Rubicon NCC-72936 | Federation | Nebula Class | 4 | Ship | 4 | 3 | 1 | Haste, Play: Give +3/+2 to target friendly ship with 3 Attack or less. |
USS Salk NCC-58550-B | Federation | Galaxy Class | 4 | Ship | 5 | 1 | 5 | At the start of your turn reduce the cost of all cards in hand by 1. |
USS San Paulo NCC-75633 | Federation | Defiant Class | 4 | Ship | 5 | 4 | 2 | Cloaking Device, Core Breach: Summon two "Self Replicating Mines". |
USS Saratoga NCC-1887 | Federation | 4 | Ship | 4 | 3 | 2 | Play: Deal 4 damage to target enemy ship with Haste. | |
USS Trident NCC-31347 | Federation | Sovereign Class | 4 | Ship | 6 | 3 | 7 | Guardian, When a friendly ship takes damage, gain +1 Attack. |
USS Yorktown NCC-1717 | Federation | 4 | Ship | 4 | 3 | 2 | Haste, Play: Give target friendly ship Guardian. | |
USS Yosemite NCC-19002 | Federation | Miranda Class | 4 | Ship | 5 | 4 | 5 | Retreat: Deal 4 damage to all enemy ships. |
Wesley Crusher | Federation | 4 | Crew | 3 | 0 | 3 | Play: Reduce target enemy ship Attack to 1. | |
Advanced Tactics | Federation | Miranda Class | 5 | Event | 6 | Order any ship to Retreat. | ||
B'Elanna Torres | Federation | 5 | Crew | 3 | 1 | 3 | When a friendly ship Retreats gain +8 Auxiliary Power. | |
Benjamin Sisko | Federation | 5 | Crew | 6 | 2 | 1 | Core Breach: Deal 6 damage to ALL ships. | |
Beverly Crusher | Federation | 5 | Crew | 2 | 0 | 3 | Play: Give adjacent ships +3 Hit Points and Guardian. | |
Call in the Cavalry | Federation | Constitution Class Refit | 5 | Event | 8 | Summon two "Constitution Class Starships". | ||
Chakotay | Federation | 5 | Crew | 2 | 2 | 2 | Guardian, Play: Deal 4 damage to a random enemy ship. | |
Charles Tucker | Federation | 5 | Crew | 4 | 1 | 4 | When a friendly ship takes damage, gain +5 Auxiliary Power. (Does not work in Stealth) | |
Covert Research | Federation | Galaxy Class | 5 | Event | 2 | Reduce the cost of all cards in hand by 3. | ||
Data | Federation | 5 | Crew | 4 | 2 | 3 | Play: Neutralize all enemy ships. | |
Deanna Troi | Federation | 5 | Crew | 3 | 1 | 3 | Play: Trigger all Retreat effects on target friendly ship. | |
Deploy the Mines | Federation | Defiant Class | 5 | Event | 4 | Summon four "Self Replicating Mines"s. | ||
Dreadnought NCC-1701-D | Federation | Galaxy Class | 5 | Ship | 7 | 4 | 7 | Guardian, Play: Give all friendly ships +1/+1. |
Evasive Maneuvers | Federation | Intrepid Class | 5 | Event | 4 | Trigger all Retreat effects on target friendly ship. | ||
Georgi La Forge | Federation | 5 | Crew | 3 | 1 | 2 | Jamming, Play: Neutralize target enemy ship. | |
Hikaru Sulu | Federation | 5 | Crew | 4 | 2 | 0 | Jamming, Core Breach: Deal 2 damage to all enemy ships. | |
Hold the Line | Federation | Sovereign Class | 5 | Event | 6 | Summon two "Nebula Class Escorts". | ||
Jadzia Dax | Federation | 5 | Crew | 2 | 1 | 3 | When any ship is destroyed, draw a card. | |
James T. Kirk | Federation | 5 | Crew | 5 | 3 | 2 | Adjacent ships gain +3 Attack. | |
Jean-Luc Picard | Federation | 5 | Crew | 4 | 1 | 1 | Play: Give all friendly ships +1/+2 and Guardian. | |
Jonathan Archer | Federation | 5 | Crew | 3 | 2 | 1 | Adjacent ships gain +2 Attack. | |
Julian Bashir | Federation | 5 | Crew | 5 | 1 | 2 | Play: Restore 5 Hit Points to your Flagship. Retreat: Deal 5 damage to the enemy Flagship. | |
Kathryn Janeway | Federation | 5 | Crew | 3 | 1 | 1 | Retreat: Reduce the cost of all cards in your hand by 2. | |
Kira Nerys | Federation | 5 | Crew | 2 | 1 | 0 | Play: Abduct all crew on target ship. | |
Leonard McCoy | Federation | 5 | Crew | 4 | 0 | 3 | At the end of your turn, restore 4 Hit Points to all friendly ships. (Does not work in Stealth) | |
Miles O'Brien | Federation | 5 | Crew | 0 | 1 | 1 | Play: Gain 2 Energy and 5 Auxiliary Power | |
Nyota Uhura | Federation | 5 | Crew | 5 | 0 | 1 | Play: Grants Jamming to all friendly ships. | |
Once More unto the Breach | Federation | NX Class | 5 | Event | 6 | Target friendly ship with Haste deals its damage to the enemy Flagship, and is then destroyed. | ||
Parting Shot | Federation | Excelsior Class | 5 | Event | 6 | Order target friendly ship to Retreat and deal damage equal to its Attack to the enemy Flagship. | ||
Paul Stamets | Federation | 5 | Crew | 3 | 0 | 1 | Haste, Play: Gain 10 Auxiliary Power. | |
Pavel Chekov | Federation | 5 | Crew | 3 | 1 | 2 | Play: Deal 3 damage to the enemy Flagship. Deal +3 damage when attacking the enemy Flagship. | |
Philippa Georgiou | Federation | 5 | Crew | 3 | 1 | 3 | Guardian, Give adjacent ships +1 Attack. | |
Rerouted Shields | Federation | Constellation Class | 5 | Event | 4 | Remove all Modulating Shields from your ships and deal 3 damage to all enemy ships for each shield removed. | ||
Saru | Federation | 5 | Crew | 0 | 1 | 2 | Retreat: Draw 2 cards. | |
Seven of Nine | Federation | 5 | Crew | 4 | 1 | 2 | At the end of your turn, copy a random card from your opponent's deck to your hand.. (Does not work in Stealth) | |
Spock | Federation | 5 | Crew | 4 | 0 | 2 | At the end of your turn, add a random card from your Flagship to your hand. (Does not work in Stealth). | |
Spore Drive | Federation | Crossfield Class | 5 | Event | 5 | Neutralize all enemy ships. | ||
T'Pol | Federation | 5 | Crew | 1 | 1 | 1 | Core Breach: Copy three random cards from your opponent's deck to your hand. | |
The Doctor | Federation | 5 | Crew | 3 | 0 | 2 | Play: Restore 5 Hit Points to your Flagship. Retreat: Gain 3 Energy. | |
To The Rescue | Federation | Nebula Class | 5 | Event | 6 | Summon three "Constellation Class Starships". | ||
Tom Paris | Federation | 5 | Crew | 4 | 2 | 1 | Haste, Retreat: Summon a "Delta Flyer Mark II". | |
Tuvok | Federation | 5 | Crew | 5 | 1 | 1 | Retreat: Deal 3 damage to all enemy ships. | |
USS Andromeda NCC-1447 | Federation | Crossfield Class | 5 | Ship | 7 | 6 | 4 | Play: Deal 2 damage to two random enemy ships. |
USS Bellerophon NCC-74705 | Federation | Intrepid Class | 5 | Ship | 7 | 6 | 5 | Guardian, When a friendly ship Retreats gain Modulating Shields. |
USS Defiant NX-74205 | Federation | 5 | Ship | 8 | 6 | 5 | Cloaking Device, Core Breach: Deal 3 damage to all enemy ships. | |
USS Discovery NCC-1031 | Federation | 5 | Ship | 8 | 5 | 6 | Guardian, Play: Deal 2 damage to 3 random enemy ships. | |
USS Emperador NCC-1774 | Federation | Constitution Class | 5 | Ship | 6 | 5 | 3 | Haste, Play: Draw 2 cards. |
USS Enterprise NCC-1701 | Federation | 5 | Ship | 5 | 4 | 4 | Haste, Adjacent ships gain +1 Attack. | |
USS Enterprise NCC-1701-A | Federation | 5 | Ship | 7 | 5 | 7 | Guardian, When you use your Flagship Abilities, gain 10 Auxiliary Power. | |
USS Enterprise NCC-1701-D | Federation | 5 | Ship | 8 | 6 | 8 | At the end of your turn, deal 5 damage to enemy Flagship. | |
USS Excelsior NX-2000 | Federation | 5 | Ship | 7 | 5 | 7 | Guardian, Commander: Deal 2 damage to all enemy ships. | |
USS Honshu NCC-60205 | Federation | Nebula Class | 5 | Ship | 6 | 4 | 4 | Haste, Play: Give +2/+2 to all friendly ships with 3 Attack or less. |
USS Independence NCC-90346 | Federation | Sovereign Class | 5 | Ship | 8 | 7 | 8 | Guardian, Core Breach: Deal 2 damage to all enemy ships. |
USS Lakota NCC-42768 | Federation | Constitution Class Refit | 5 | Ship | 8 | 7 | 7 | Play: Heal your Flagship for 6. Core Breach: Grant 20 Auxiliary Power. |
USS Odyssey | Federation | 5 | Ship | 5 | 4 | 5 | Guardian, Play: Reduce target enemy ship Attack to 1. | |
USS Repulse NCC-2544 | Federation | Miranda Class | 5 | Ship | 6 | 4 | 6 | Play: Draw a card and reduce its play cost by 3. Retreat: Draw a card and reduce its play cost by 3. |
USS Thunderchild NCC-63549 | Federation | Constitution Class Refit | 5 | Ship | 6 | 5 | 5 | Play: Restore 6 Hit Points to your Flagship. |
USS Venture NCC-71854 | Federation | Defiant Class | 5 | Ship | 7 | 6 | 5 | Guardian, Give adjacent ships +1 Attack. |
USS Victory NCC-9754 | Federation | Constellation Class | 5 | Ship | 4 | 2 | 4 | Play: Give adjacent ships Modulating Shields. |
USS Voyager NCC-74656 | Federation | 5 | Ship | 8 | 5 | 7 | Retreat: Add "Ablative Voyager" to your hand. | |
William Riker | Federation | 5 | Crew | 2 | 2 | 2 | Play: Deal 2 damage to two random enemy ships. | |
Worf | Federation | 5 | Crew | 4 | 3 | 0 | Trample, Deal +4 damage when attacking the enemy Flagship. | |
Wormhole Communication | Federation | Constitution Class | 5 | Event | 4 | Draw until you have 7 cards in your hand. | ||
USS Fearless NCC-14598 | Federation | Excelsior Class | 6 | Ship | 6 | 4 | 5 | When a friendly ship Retreats, deal 4 damage to the enemy Flagship. |
USS Enterprise NCC-1701-E | Federation | 9 | Ship | 9 | 7 | 9 | Guardian, Modulating Shields, Play: Restore 8 Hit Points to your Flagship. |
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